Created page with "Similar to KOTH, this event runs 24/7. Here's how Outposts work: * There are three outposts, which has limits on which gear you can bring * These outposts are in its own world, which you have to TP out of * Similar to KOTH, Outposts must be controlled by a gang. * To capture an outpost, you have to stand in the capture zone. ** Every second, the cap percentage will tick down if you are taking it from an enemy gang. After nobody is controlling it, it will tick up as yo..."
 
(No difference)

Latest revision as of 22:10, 17 April 2025

Similar to KOTH, this event runs 24/7. Here's how Outposts work:

  • There are three outposts, which has limits on which gear you can bring
  • These outposts are in its own world, which you have to TP out of
  • Similar to KOTH, Outposts must be controlled by a gang.
  • To capture an outpost, you have to stand in the capture zone.
    • Every second, the cap percentage will tick down if you are taking it from an enemy gang. After nobody is controlling it, it will tick up as you capture it.
  • Everybody within your gang will receive the outpost buffs!

Available Outposts

Initiate Outpost

Limits: Leather

Rewards:

  • +15% XP Gain
  • +25% Shard Gain
  • +20% Ore Rush Loot
  • +20% Cell Forge Efficiency
  • -5% Incoming Damage
  • +10% Overworld Bandit Damage
  • +10% Event Points
  • -10% Energy Enchant Cost
  • 5 Gang Points/hour

Specialist Outpost

Limits: Iron and below

Rewards:

  • +40% Energy Gain
  • -25% Trinket Cooldown
  • +5% Wormhole Success
  • +20% Essence Generator Efficiency
  • +15% Boss Damage
  • -2h Reduced G-Kit Cooldowns
  • +5% Drill Speed
  • 2x Heroic Meteor Break Speed
  • 10 Gang Points/hour

Paragon Outpost

Limits: Diamond and below

Rewards:

  • +25% Sell Value
  • 2% Holy Negation
  • +5% Outgoing Damage
  • +25% Bandit Capital Damage
  • -15% Cooldown on /feed & /fix
  • 3% chance to gain additional items from Capital Chests
  • /fly in Cells
  • 10% Pet Cooldown Reduction
  • 15 Gang Points/hour