Outposts
Similar to KOTH, this event runs 24/7. Here's how Outposts work:
- There are three outposts, which has limits on which gear you can bring
- These outposts are in its own world, which you have to TP out of
- Similar to KOTH, Outposts must be controlled by a gang.
- To capture an outpost, you have to stand in the capture zone.
- Every second, the cap percentage will tick down if you are taking it from an enemy gang. After nobody is controlling it, it will tick up as you capture it.
- Everybody within your gang will receive the outpost buffs!
Available Outposts
Initiate Outpost
Limits: Leather
Rewards:
- +15% XP Gain
- +25% Shard Gain
- +20% Ore Rush Loot
- +20% Cell Forge Efficiency
- -5% Incoming Damage
- +10% Overworld Bandit Damage
- +10% Event Points
- -10% Energy Enchant Cost
- 5 Gang Points/hour
Specialist Outpost
Limits: Iron and below
Rewards:
- +40% Energy Gain
- -25% Trinket Cooldown
- +5% Wormhole Success
- +20% Essence Generator Efficiency
- +15% Boss Damage
- -2h Reduced G-Kit Cooldowns
- +5% Drill Speed
- 2x Heroic Meteor Break Speed
- 10 Gang Points/hour
Paragon Outpost
Limits: Diamond and below
Rewards:
- +25% Sell Value
- 2% Holy Negation
- +5% Outgoing Damage
- +25% Bandit Capital Damage
- -15% Cooldown on /feed & /fix
- 3% chance to gain additional items from Capital Chests
- /fly in Cells
- 10% Pet Cooldown Reduction
- 15 Gang Points/hour