Similar to KOTH, this event runs 24/7. Here's how Outposts work:

  • There are three outposts, which has limits on which gear you can bring
  • These outposts are in its own world, which you have to TP out of
  • Similar to KOTH, Outposts must be controlled by a gang.
  • To capture an outpost, you have to stand in the capture zone.
    • Every second, the cap percentage will tick down if you are taking it from an enemy gang. After nobody is controlling it, it will tick up as you capture it.
  • Everybody within your gang will receive the outpost buffs!

Available Outposts

Initiate Outpost

Limits: Leather

Rewards:

  • +15% XP Gain
  • +25% Shard Gain
  • +20% Ore Rush Loot
  • +20% Cell Forge Efficiency
  • -5% Incoming Damage
  • +10% Overworld Bandit Damage
  • +10% Event Points
  • -10% Energy Enchant Cost
  • 5 Gang Points/hour

Specialist Outpost

Limits: Iron and below

Rewards:

  • +40% Energy Gain
  • -25% Trinket Cooldown
  • +5% Wormhole Success
  • +20% Essence Generator Efficiency
  • +15% Boss Damage
  • -2h Reduced G-Kit Cooldowns
  • +5% Drill Speed
  • 2x Heroic Meteor Break Speed
  • 10 Gang Points/hour

Paragon Outpost

Limits: Diamond and below

Rewards:

  • +25% Sell Value
  • 2% Holy Negation
  • +5% Outgoing Damage
  • +25% Bandit Capital Damage
  • -15% Cooldown on /feed & /fix
  • 3% chance to gain additional items from Capital Chests
  • /fly in Cells
  • 10% Pet Cooldown Reduction
  • 15 Gang Points/hour