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	<id>https://wiki.endpixel.gg/index.php?action=history&amp;feed=atom&amp;title=Outposts</id>
	<title>Outposts - Revision history</title>
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	<updated>2026-04-25T03:09:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.endpixel.gg/index.php?title=Outposts&amp;diff=123&amp;oldid=prev</id>
		<title>Ryan: Created page with &quot;Similar to KOTH, this event runs 24/7. Here&#039;s how Outposts work:  * There are three outposts, which has limits on which gear you can bring * These outposts are in its own world, which you have to TP out of * Similar to KOTH, Outposts must be controlled by a gang.  * To capture an outpost, you have to stand in the capture zone.  ** Every second, the cap percentage will tick down if you are taking it from an enemy gang. After nobody is controlling it, it will tick up as yo...&quot;</title>
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		<updated>2025-04-17T22:10:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Similar to KOTH, this event runs 24/7. Here&amp;#039;s how Outposts work:  * There are three outposts, which has limits on which gear you can bring * These outposts are in its own world, which you have to TP out of * Similar to KOTH, Outposts must be controlled by a gang.  * To capture an outpost, you have to stand in the capture zone.  ** Every second, the cap percentage will tick down if you are taking it from an enemy gang. After nobody is controlling it, it will tick up as yo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Similar to KOTH, this event runs 24/7. Here&amp;#039;s how Outposts work:&lt;br /&gt;
&lt;br /&gt;
* There are three outposts, which has limits on which gear you can bring&lt;br /&gt;
* These outposts are in its own world, which you have to TP out of&lt;br /&gt;
* Similar to KOTH, Outposts must be controlled by a gang. &lt;br /&gt;
* To capture an outpost, you have to stand in the capture zone. &lt;br /&gt;
** Every second, the cap percentage will tick down if you are taking it from an enemy gang. After nobody is controlling it, it will tick up as you capture it.&lt;br /&gt;
* Everybody within your gang will receive the outpost buffs!&lt;br /&gt;
&lt;br /&gt;
= Available Outposts =&lt;br /&gt;
&lt;br /&gt;
== Initiate Outpost ==&lt;br /&gt;
Limits: Leather&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
* +15% XP Gain&lt;br /&gt;
* +25% Shard Gain&lt;br /&gt;
* +20% Ore Rush Loot&lt;br /&gt;
* +20% Cell Forge Efficiency&lt;br /&gt;
* -5% Incoming Damage&lt;br /&gt;
* +10% Overworld Bandit Damage&lt;br /&gt;
* +10% Event Points&lt;br /&gt;
* -10% Energy Enchant Cost&lt;br /&gt;
* 5 Gang Points/hour&lt;br /&gt;
&lt;br /&gt;
== Specialist Outpost ==&lt;br /&gt;
Limits: Iron and below&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
* +40% Energy Gain&lt;br /&gt;
* -25% Trinket Cooldown&lt;br /&gt;
* +5% Wormhole Success&lt;br /&gt;
* +20% Essence Generator Efficiency&lt;br /&gt;
* +15% Boss Damage&lt;br /&gt;
* -2h Reduced G-Kit Cooldowns&lt;br /&gt;
* +5% Drill Speed&lt;br /&gt;
* 2x Heroic Meteor Break Speed&lt;br /&gt;
* 10 Gang Points/hour&lt;br /&gt;
&lt;br /&gt;
== Paragon Outpost ==&lt;br /&gt;
Limits: Diamond and below&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
* +25% Sell Value&lt;br /&gt;
* 2% Holy Negation&lt;br /&gt;
* +5% Outgoing Damage&lt;br /&gt;
* +25% Bandit Capital Damage&lt;br /&gt;
* -15% Cooldown on /feed &amp;amp; /fix&lt;br /&gt;
* 3% chance to gain additional  items from Capital Chests&lt;br /&gt;
* /fly in Cells&lt;br /&gt;
* 10% Pet Cooldown Reduction&lt;br /&gt;
* 15 Gang Points/hour&lt;/div&gt;</summary>
		<author><name>Ryan</name></author>
	</entry>
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